Having just read a blog post by the extremely talented Chris McDowall, whose Into the Odd has been having a marked influence on my gaming thinking recently, I've got to wondering about mechanics. Unfortunately, I end up spinning out a little, and getting all tangled up with ideas about expression. So the article about mechanical … Continue reading What are mechanics even for?
So this is a pattern I've seen on rpg (especially D&D) Reddit recently: A GM has a hazy idea of something they don't like about their system, or wishes it played differently or had a different "feel". So they hack it, and present the hack to Redditors, who promptly proceed to tear it apart. Now … Continue reading Hacking as Learning