Having just read a blog post by the extremely talented Chris McDowall, whose Into the Odd has been having a marked influence on my gaming thinking recently, I've got to wondering about mechanics. Unfortunately, I end up spinning out a little, and getting all tangled up with ideas about expression. So the article about mechanical … Continue reading What are mechanics even for?
Sometimes you set something up to be a big fight or a fantastic puzzle, and the players think of a nifty way to get around the boss monster, or avoid actually having to come up with a solution. In those situations, it can be really difficult to judge whether to let them get away with … Continue reading Dropping a piano on a bandit: Weird encounter resolutions