Having just read a blog post by the extremely talented Chris McDowall, whose Into the Odd has been having a marked influence on my gaming thinking recently, I've got to wondering about mechanics. Unfortunately, I end up spinning out a little, and getting all tangled up with ideas about expression. So the article about mechanical … Continue reading What are mechanics even for?
So this is a pattern I've seen on rpg (especially D&D) Reddit recently: A GM has a hazy idea of something they don't like about their system, or wishes it played differently or had a different "feel". So they hack it, and present the hack to Redditors, who promptly proceed to tear it apart. Now … Continue reading Hacking as Learning
This is a 1 page rpg I've been mulling over for a while. It's inspired by reading the Angry GM's overhaul of the initiative system in D&D 5e and thinking "I wonder if you could make a whole rpg out of that?" Well, it's not quite a whole rpg, but here you go. I set … Continue reading Hanging by a Thread (1 page rpg)
This sounds like something a drama teacher would say, but don't worry, I mean something very specific by it, which I'll go into in detail. This is the Advanced section of Rule #2: Present your checks properly. Like that rule, it focuses on GMing manner, and how you present the game to the players. Unlike … Continue reading Rule #3: Present your world as if it were real
I mean "metagame" slightly differently in the title to how it's most often meant. The way I mean it, it's what holds your group together. Some people talk about a social contract at the gaming table, but I want to go a little bit deeper - I want to show how the dynamic between you … Continue reading Healing the metagame: The “One Nice Thing” rule